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Post by bruh on Jan 13, 2015 4:32:30 GMT
Young links taunt heals 999%
young links deku shield hitbox enlarged massively young links neutral b kills at low percents and fire stays for 10 seconds
Side b does 50% and extreme knock back
Down b pulls out a bob-omb instead of yl bombs
taunt shortened to 1 second
d-air kills at any percent
these are my ideas for young link
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Post by FedoraTheExplorer on Jan 13, 2015 7:17:49 GMT
overpowered to the point of just being unfun, some skill should still be required, and I personally dont want this to be turned into Sudden Death Bros.
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Post by scrumpy on Jan 14, 2015 1:28:33 GMT
overpowered to the point of just being unfun, some skill should still be required, and I personally dont want this to be turned into Sudden Death Bros. This. Though the point is to break everyone, there really isn't any point in making the game not fun.
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Post by FedoraTheExplorer on Jan 14, 2015 2:04:10 GMT
Got to admit, I do like the idea of a useful heal taunt and actually useful static fire arrows
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Post by scrumpy on Jan 14, 2015 14:09:18 GMT
If taunt could heal, 10 or 15% would be "fair" imo
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Post by FedoraTheExplorer on Jan 14, 2015 23:30:57 GMT
That's about what I had in mind.
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Post by lemurbat on Jan 22, 2015 16:05:44 GMT
his bob-omb idea isn't too bad either.
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Post by FedoraTheExplorer on Jan 23, 2015 8:54:35 GMT
It really is bad though. Leave the bob-omb spam to sudden death please.
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Post by scrumpy on Jan 27, 2015 1:00:14 GMT
Bob-omb pulling 100% of the time is too good.
Too good in the bad way.
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djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
Melee Main:
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Post by djlo on Jan 30, 2015 4:29:30 GMT
i like the idea of full health restore. but only if the taunt finishes, that way it can be punished.
pulling bobombs is a cool idea if it can be rng.
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a
Posts: 7
Melee Main:
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Post by a on Jan 31, 2015 21:21:46 GMT
full health restore = why
imagine that shit happening between stocks. welcome to young link never dies land
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Post by Steelix100 on Feb 7, 2015 19:07:28 GMT
whoa what if his side B pulled the opponent in somehow
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Post by Steelix100 on Feb 7, 2015 19:11:06 GMT
i like the idea of full health restore. but only if the taunt finishes, that way it can be punished. pulling bobombs is a cool idea if it can be rng. pls no rng is aids less rng pl0x maybe if it was on a timer (like, every 8th bomb is a bobomb for example) but i don't like the idea of yl throwing out bobombs at aaaaaaall but maybe if he picked up pokeballs with his down b
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djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
Melee Main:
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Post by djlo on Feb 7, 2015 20:03:01 GMT
i like the idea of full health restore. but only if the taunt finishes, that way it can be punished. pulling bobombs is a cool idea if it can be rng. pls no rng is aids less rng pl0x maybe if it was on a timer (like, every 8th bomb is a bobomb for example) but i don't like the idea of yl throwing out bobombs at aaaaaaall but maybe if he picked up pokeballs with his down b> dont like rng > pokeballs
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Post by Steelix100 on Feb 7, 2015 23:18:18 GMT
pls no rng is aids less rng pl0x maybe if it was on a timer (like, every 8th bomb is a bobomb for example) but i don't like the idea of yl throwing out bobombs at aaaaaaall but maybe if he picked up pokeballs with his down b> dont like rng > pokeballs (´・ω・`)
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