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Post by Lenrap on Feb 17, 2015 2:37:22 GMT
That's all I got
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Post by Dr. Fawkes Esq. on Feb 22, 2015 10:59:09 GMT
Problem is the lack of taunts that could have a damage box (like what would M2 do? Cause others to sleep?)
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djlo
Better Know a Minus
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Posts: 43
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Post by djlo on Feb 22, 2015 21:06:01 GMT
Problem is the lack of taunts that could have a damage box (like what would M2 do? Cause others to sleep?) if they dont do damage they could buff the player: Mario After he grows larger, he stays this size for a few moments. Can be interrupted by hitting Mario before he reaches full size. Alternately when Mario ends the taunt he could be turned metal for the rest of the stock.Donkey Kong Fully charges neutral-BLink Next up-B does extra damage and knockback. Alternately resets boomerang and spawns a fresh bomb in his hand, maybe both.
Samus Aran Fully charges neutral-BYoshi Fully restores shield health and makes side-B move at "green region" speed (https://www.youtube.com/watch?v=RS_23CHd5Cs).
Kirby Spawn a Star WandFox McCloud Can be cancelled by and into any special move.Pikachu Increases run speed for rest of stock.Ness Attaches a thunder jacket(http://supersmashbros.wikia.com/wiki/Yoyo_Glitch). Alternately gives Mr. Saturn
Captain Falcon Increases the speed of Falcon punch for rest of stock.Bowser Spawns fire flowerPrincess Peach Spawns StitchfaceIce Climbers Creates a freezing hitbox around them.Princess Zelda Up B can now be attacked out of.Sheik Fully loads needles.
Luigi 1 hit ko
Jigglypuff Increases Sing radius dramaticallyMewtwo Fully Charges neutral B
Marth Next Neutral B starts fully chargedMr. Game & Watch Next Hammer will be 9Dr. Mario The Pill has a pill hitboxGanondorf Explosive hitbox towards end of tauntFalco Lombardi You can jump after Up-B for the rest of the stock.Young Link Fully heals if taunt is completed.Pichu Left: Heals 10% Right: Down B hitbox
Roy Next Neutral B starts fully charged.
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Sharur
Melee Minus Staff
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Post by Sharur on Feb 23, 2015 0:06:58 GMT
if they dont do damage they could buff the player: Falco Lombardi You can jump after Up-B for the rest of the stock.These are all awesome imo except maybe this one, if you can jump after Up B, you can then Up B after, which might make his recovery a bit too good. I'll see what I can do about making it take away the ability to use up b again until you touch the ground though. We should be able to get to these taunt things at some point, I'm currently combing through the code to see if I can relocate data for the taunts.
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djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
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Post by djlo on Feb 23, 2015 20:39:05 GMT
excellent! the reason i gave that to Falco is because
1. didnt want to copy fox's
2. Falco's up-b doesn't have a hitbox on the startup frames. so even if you are Facing a Falco who get's multiple Up-B's, he shouldnt be too hard to edgeguard
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Post by Dr. Fawkes Esq. on Feb 28, 2015 11:38:35 GMT
I think Ness' might be better if it just apply a yo-yo glitch starting point at his location, thus giving him more options.
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djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
Melee Main:
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Post by djlo on Feb 28, 2015 23:20:37 GMT
I think Ness' might be better if it just apply a yo-yo glitch starting point at his location, thus giving him more options. this would be super cool but seems hard to do
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