Post by thedarkwhite on Feb 12, 2015 8:30:12 GMT
Let's get some ideas going.
[Shit in general]
See SD Remix
[Down-B]
It'd be cool to add a vacuum effect to Mario's down-B, and perhaps make it a little sticky like Pikachu's downsmash as well.
[Cape]
Increase range. Hold B to charge the cape for mixups. Alternative input (control stick direction?) = knockdown/launch? Aerial cape pushes Mario backwards, akin to M2's fully-charged shadowball but maybe half as far. Or maybe length dependent on charge length, from current (none) to something like Weegee/Pika's side-B max length. Would help with recovery & Mario goin' deep, but could be too broken considering the cape's properties already.
[Up-B]
Explosions. Either people should have to cancel into it (like Doc's) or get the hit juuust right (like Weegee's Shoryuken). I'm thinking something like Roy's charged neutral-B but not as strong. Idk, I want something like this but I want it to be difficult.
[D-tilt]
Angle opposite to Doc's (soft-spike/meteor offstage?). Knocks down on hit if it's a counter-hit/weight-dependent/ (basically make it a sweep under certain conditions).
[Bair]
Give it a sweetspot for higher KB?
[Fair]
Please Based Scrumpy make this a true spike. And add ph1r3 :}.
[Nair]
Sine-wave Sex-kick (Damage & Knockback rise and fall for entire length of frames that hitboxes are out). Clearly this is more shenanigans than nerf/buff.
I like the idea of Mario getting faster, but I don't think I have a good enough grasp on how to keep everything balanced to suggest stuff along those lines.
If anyone else cares about Mario, suggest more/better things.
[Shit in general]
See SD Remix
[Down-B]
It'd be cool to add a vacuum effect to Mario's down-B, and perhaps make it a little sticky like Pikachu's downsmash as well.
[Cape]
Increase range. Hold B to charge the cape for mixups. Alternative input (control stick direction?) = knockdown/launch? Aerial cape pushes Mario backwards, akin to M2's fully-charged shadowball but maybe half as far. Or maybe length dependent on charge length, from current (none) to something like Weegee/Pika's side-B max length. Would help with recovery & Mario goin' deep, but could be too broken considering the cape's properties already.
[Up-B]
Explosions. Either people should have to cancel into it (like Doc's) or get the hit juuust right (like Weegee's Shoryuken). I'm thinking something like Roy's charged neutral-B but not as strong. Idk, I want something like this but I want it to be difficult.
[D-tilt]
Angle opposite to Doc's (soft-spike/meteor offstage?). Knocks down on hit if it's a counter-hit/weight-dependent/ (basically make it a sweep under certain conditions).
[Bair]
Give it a sweetspot for higher KB?
[Fair]
Please Based Scrumpy make this a true spike. And add ph1r3 :}.
[Nair]
Sine-wave Sex-kick (Damage & Knockback rise and fall for entire length of frames that hitboxes are out). Clearly this is more shenanigans than nerf/buff.
I like the idea of Mario getting faster, but I don't think I have a good enough grasp on how to keep everything balanced to suggest stuff along those lines.
If anyone else cares about Mario, suggest more/better things.