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Post by asce on Feb 4, 2015 4:20:29 GMT
What if Sheik's chain was like Links hookshot and able to grab ledges, while still able to be be swung around.
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Post by Thor on Mar 25, 2015 5:18:53 GMT
Could we replace all the ending auto-cancel frames of fair with IASA frames? Or make it both? I like the idea of SH triple fair [as opposed to just a small SH, since her current SH is useful for some stuff].
EDIT: Having read other stuff... more ideas...
Either make up+B a combo finisher with the second hitbox, or make it like Luigi up+B, so it can knock people off the edge but has zero KO potential [second hitbox to make it mildly harder to frustrate edgeguarders]. Initial explosion could do rest damage I guess, but please not rest KB (maybe 1/3)... and even then, how broken does this make Shino Stalling???
Nair can have a hitbox while having autocancel [look at Link's regular nair]. Sheik's nair always autocancelling and always having a hitbox like Link's [but otherwise unchanged] would be awesome [and parody the "lack of tech-skill" stuff Sheik always gets].
Faster utilt.
Dtilt should be immune to grabs. Ducks all grabs now, not just the ones with bad grabboxes - she's a ninja who ducked, why does Fox get to land his grab anyway? Can't let him do that, Star Fox.
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Post by your mom is hot on Apr 2, 2015 18:42:25 GMT
1. Shiek needs to do FastFall with the needles (when needles are out she cant FF and that limits her options a bit and make it more hard to use it on some circumstances)
2. Chain Need to be Upgraded or be change by another more viable move.
3. Shiek is weak against CC (versus Peach and other characters), even if it´s well spaced there are times when she can´t avoid being punished, so make and aerial (maybe Dair) and/or ground movement (like Fsmash or better yet Dtilt) that kinda deals with it.
4. her CG are abusive on some character so you guys have to fix it, but at least give her the oportunity of punish with an aerial after every Dthrow. BTW her other throws are ridiculous bad fix those
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Post by Thor on Apr 3, 2015 4:10:26 GMT
New idea - on the way out while on the ground, Sheik's chain has a grab box [until it hits the ground]. Ranged command grab for Sheik, anyone?
For the above, fastfall a fair and L-cancel shield, or use needles until they're out of CC range - it's annoying but not impossible. Also she has dsmash.
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Post by QuickLava on May 8, 2015 22:45:01 GMT
We should make grounded teleport's start up somewhere around 4 frames and remove the land lag on it. Sheik now has an ambiguous 30 frame long almost fully invulnerable dodge with only 6 frames of endlag that also happens to have a hitbox only 4 frames after starting. Deal with that. (Here's an Action Replay Code that actually has that, along with a single frame transformation, 0 land lag Din's Fires, Rising Nayru's Loves, and a 3 frame start up Zelda teleports. You're welcome) 024D9660 00234100 044D96A8 41FF0000 044D9BA8 41FF0000 044D9BE0 40000000 044D9BF8 41FF0000 044D9C04 41000000
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