|
Down-B
Feb 10, 2015 14:57:10 GMT
Post by penguin on Feb 10, 2015 14:57:10 GMT
As for the aerial Down-B, can we have it spike like ganon's? Or would that be taking away the uniqueness of ganon too much?
|
|
|
Down-B
Feb 12, 2015 14:16:52 GMT
Post by articanus on Feb 12, 2015 14:16:52 GMT
I think the intial part can be a spike, but the latter part can be something sillier.
|
|
|
Down-B
Feb 27, 2015 2:21:06 GMT
Post by slyfincleton on Feb 27, 2015 2:21:06 GMT
I dont really care what else happens to the down-b, i just really want it to ledge cancel: gfycat.com/ClassicSolidArabianhorse
|
|
|
Post by TheFadedWarrior on Feb 28, 2015 17:49:38 GMT
Good ideas: 1. Jump out of Falcon Kick 2. Shine, but not the one Scrumpy made. Achilles made this: gfycat.com/ShabbyOldAkitainu I have a download link if anyone is interested. 3. Spike, even if not performed in midair -- Just has to hit someone midair (could be amazing for edgeguarding) 4. Creates an explosion if he hits the ground in the middle of it. (high knockback)
|
|
|
Down-B
Dec 6, 2015 17:26:39 GMT
Post by thetruefalcon on Dec 6, 2015 17:26:39 GMT
My thoughts on the Falcon Kick:
*You can shield out of the grounded version, giving you any options you can do while you're in your shield, like grabbing, rolling, etc.
*The start of the mid-air version spikes, and any later sends the opponent away at, say, a 20 degree angle away from straight up.
And that's all I got.
|
|
|
Down-B
Dec 27, 2015 23:23:23 GMT
Post by Obscura on Dec 27, 2015 23:23:23 GMT
I think it'd be great if aerial down-b had no (or very little) landing lag, allowing captain falcon to play the neutral similar to "dive kick" characters in games such as street fighter (think of Yun/Yang). Another cool thing for aerial down-b would be having 2 or 3 different angles per side (maybe each notch on the gamecube controller is an angle?).
|
|