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Post by FedoraTheExplorer on Jan 15, 2015 1:42:45 GMT
Replace all of his voice clips with Daffy Duck quotes and change nothing else
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Post by scrumpy on Jan 15, 2015 1:48:16 GMT
SOLD
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Post by scrumpy on Jan 16, 2015 15:56:23 GMT
I've been fooling around with Falco having a buffed f-tilt for his f-air, and it looks pretty promising.
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Lucas
I DON'T KNOW WHAT TO PUT HERE
Posts: 8
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Post by Lucas on Jan 18, 2015 20:06:00 GMT
Falco B-Air = Falco F-Air
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Post by scrumpy on Jan 18, 2015 20:47:27 GMT
I was planning on turning Falco's f-air into a buffed version of his down-angled f-tilt and giving him a new f-tilt altogether. I was messing around with it, and it seemed very promising. It combos great and is a useful edgeguarding tool.
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Post by thecodesamurai on Jan 18, 2015 21:45:46 GMT
I am definitely for a cool fair.
Maybe you could do something to buff his recovery, like Phantasm not going into helpless or walljump out of recovery moves?
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Post by FedoraTheExplorer on Jan 19, 2015 6:47:33 GMT
Id say have Fox's side b not put him into helpless, while Falco's does but has longer distance and less endlag
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Post by articanus on Jan 28, 2015 0:38:12 GMT
What if Falco had fox's brawl/ sm4sh's bair as his fair? It would hit at the same angle as the first hit of his current fair, which is usually what you use it for most of the time outside of up throw to fair at really low percentages for damage. It would make it less useful as a DI mixup, but a kill move forward would be neat.
You could give it a sweets pot and sourspot like zelda, but with falco's new "knee" of sorts you could make his Nair oddly combo oriented. Doing something like making the initial hitbox have more damage but less knock back while giving his weak Nair funky properties such as pulling the character into falco, where shine/ up tilt would be readily available.
I like ftilt, but maybe make the up angled one more special in some manner. Maybe make it go ridiculously high (looks like peach ftilt LMAO)
I almost advised shdl for falco but I'm not retarded. Instead make lasers deal more damage the farther it travels... powershielding it would be even better than it is currently, but you would also have some fun to play with during edgeguards.
Side b can be a spike in the air but a meteor on grounded opponents(think samus up tilt properties). I don't like the idea of making his recovery better in terms of speeding it up, but I'm not against making it longer. Maybe make it so ledge cancelling is easier (if your level at all it ledge cancels asap).
Finally his shine... honestly the only things I would suggest would be make it so you don't get the weird floaty thing on a grounded opponent when it is stale. That would mean increasing damage, which should increase shield knockback. Finally reduce knockback so his comboing isn't too affected, but maybe make growth noticeably larger so killing with it is easier.
If possible I would suggest two double jumps, but make them half the height if his current ones but mess with the rising speed so properly timed you can get the same effect as an instant DJ in vanilla melee.
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Post by RoboProdigy on Feb 17, 2015 21:39:26 GMT
As long as his fair is changed theres nothing much you can do to falco to make him awesomer......except make his upair like foxes, that would make his vertical combo game even more hilarious
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Post by Thor on Mar 1, 2015 22:54:54 GMT
Falco Melee Minus fair = Falco Brawl nair.
It would allow for ridiculously stupid air-to-ground transitions, at least against floaties, the idea being that fair -> shine would properly combo vs Jigglypuff.
And [for the same idea for fair] it could just be made shine-cancellable before the last hit, to ensure that the combo works... shine -> jump and fair -> aerial shine -> dj uair or shine on Puff or Peach, for instance.
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Post by Thor on Mar 2, 2015 8:42:15 GMT
Er... re-read rules, sorry about the whole "no new animations" thing being ignored...
How about making Falco's fair function like Zelda's Smash 4 fsmash, that is, the hits suck them in and spit them out [autolink angle?]. It'd have to be weaker [maybe only do like 17% overall] but it'd still be a nice attack as compared to outright replacing it.
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Sharur
Melee Minus Staff
Posts: 7
Melee Main:
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Post by Sharur on Mar 2, 2015 15:45:02 GMT
Er... re-read rules, sorry about the whole "no new animations" thing being ignored... How about making Falco's fair function like Zelda's Smash 4 fsmash, that is, the hits suck them in and spit them out [autolink angle?]. It'd have to be weaker [maybe only do like 17% overall] but it'd still be a nice attack as compared to outright replacing it. We're actually trying to make fair similar to the one you said before, we're just trying to find an animation to fit haha
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Post by Thor on Mar 4, 2015 5:07:12 GMT
ALSO, new idea for dair - successfully landing a dair gives Falco his jump back, and the remainder of the dair animation becomes jump-cancellable - with this, Falco could chase miles offstage for his dair, and if it lands, he can [hopefully] come back [though it is probably possible to go too deep]. I think this would be a cool idea as a "bird of prey" thing - Falco swoops in, solidly kills you, and flies off safely back to the stage [or something like this].
At the same time, this wouldn't really be broken in terms of combos, since dair sends downward so unless you fall through a platform and waveland or something to continue the followup, JCing it onstage doesn't really do much for the user. I guess it could be kind of dumb on shield [if coded to work on hitting anything, not just a player] but that definitely wouldn't constitute shield pressure, just a way to make dair on shield obnoxious to punish.
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Poast
Posts: 42
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Post by Poast on Mar 6, 2015 14:21:40 GMT
As long as his fair is changed theres nothing much you can do to falco to make him awesomer......except make his upair like foxes, that would make his vertical combo game even more hilarious pls no god
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Poast
Posts: 42
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Post by Poast on Mar 6, 2015 14:22:40 GMT
ALSO, new idea for dair - successfully landing a dair gives Falco his jump back, and the remainder of the dair animation becomes jump-cancellable - with this, Falco could chase miles offstage for his dair, and if it lands, he can [hopefully] come back [though it is probably possible to go too deep]. I think this would be a cool idea as a "bird of prey" thing - Falco swoops in, solidly kills you, and flies off safely back to the stage [or something like this]. At the same time, this wouldn't really be broken in terms of combos, since dair sends downward so unless you fall through a platform and waveland or something to continue the followup, JCing it onstage doesn't really do much for the user. I guess it could be kind of dumb on shield [if coded to work on hitting anything, not just a player] but that definitely wouldn't constitute shield pressure, just a way to make dair on shield obnoxious to punish. This is actually a really awesome idea.
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