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Post by regalswan on Mar 29, 2015 22:46:20 GMT
\\raiseshand
This isn't Brawl Minus. Very understandable.
But.
Gandouken or 666% Warlock Punch or riot
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Doqtor Kirby
Angry Camera Guy
Minus Backroom
Posts: 42
Melee Main:
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Post by Doqtor Kirby on Apr 5, 2015 17:34:41 GMT
max damage output is 255 so no
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Post by Thor on Apr 5, 2015 21:35:46 GMT
Make Warlock Punch hit in 3 stages for 222 each, netting 666%?
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Post by Thor on Apr 5, 2015 21:35:58 GMT
laggy internet, please delete double post
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Post by Thor on Sept 4, 2015 5:28:31 GMT
Ok I have a new idea and this thread is old enough where double post is justified.
Now this could be HUGELY stupid, but what if dair's hitbox was an entire vertical column that Ganondorf occupied, not just the current hitbox [think of making a stripe of hitboxes that stretches from blastzone to blastzone vertically but with the current width]. While this isn't really broken in the sense that it doesn't kill people any earlier or whatever, Ganondorf would be able to do hilarious combos like stomp -> warlock punch because you could stomp a spacie while on the top platform of dreamland, and they'd be in so much hitstun that you could warlock punch them [percentage dependent of course]. It would make it easier for Ganondorf to get off platforms [something he doesn't enjoy, especially with how easy he is to juggle], and there could be some amazing teams saves [get in the right position and stomp and you saved your teammate from an otherwise lethal Fox usmash].
@scrumpy I don't know how workable this is, but I think it'd be hilarious and befitting of the king of evil.
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Post by Steelix100 on Oct 3, 2015 13:20:30 GMT
hi guys i know mm is dead and all (OR IS IT (dun dun DUUUUUUUN)) but i decided to write up a short list of changes that i
jab - jump cancellable and hits at a 60 degree angle (yes i am stealing this idea from op tyvm) ftilt - +1 MOAR DMG dtilt - less endlag (idk, liek -4?) for more comboz utilt das attack - you will die now (give him the st) fsmash - less endlag and make it do EEN MOE DMG (26/24/22 mb??? (up/fwd/dwn)) dsmash - more speedo (i mean less startup, idk, liek -3???) idk man or just dont touch it usmash - 2 hits combos into itself more reliable (rip everyone) nair - IS A 3F NAIR fair - does 18% auir - does 16% on early hit sweetspot we 64 now (probby need to lower kb for this so that ganon dont just rape everyone with op 16% 6f rape aerial) bair - all hitboxes have the same bkb, mb increase dmg to 17%?? idk bair is perfect to begin with imo but idk how broke you want this dair - give ganon a nipple spike too, except with more priority over other hitboxes and does 25% or lolu% (i stole this idea 2 sry im not original m'lady) ganon punch - ohko yes, give it kirby's stone type invul (nothing can touch EXCEPT GRAB) ganon kick - idk man just dont touch it ganon hug - eh just give it a better edge sweetspot and call it a day (we still bad recovery) ganon uppercut - command grab this fo shizzle already and make it use the same animations grab - i know he doesn't have the greatest grab ever, but does he need a better grab range? not sold on thatttt fthrow kills uthrow kills bthrow killls basically throws killll (except for rape dthrow dont change that shit man) i dont care how strong you make them, they just need to be reliable ways to close out stocks
sorry im drunk (citation neeeded) i hope this post is ledgeable and yes i did put thought into this so shove off drunk (citation needed) as i am
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Post by Thor on Oct 4, 2015 18:42:52 GMT
Comments on the above:
I think dtilt should get -4 or so on startup to give Ganondorf a good CC option that's not jab... a little less endlag on it would be nice for combos, but giving Ganon a better CC game could help him tremendously vs Sheik, one of his hardest MUs is normal Melee.
Fthrow could kill but I don't think uthrow or bthrow need to KO... maybe if fthrow uthrow (EDIT: typo, I mean uthrow) send slightly behind so that they can't DI it in front like Luigi dthrow? It would set up for high percent bair or uair better that way.
Ftilt could be faster instead of doing more damage, or it could send at a lower angle to make it more rewarding at the ledge.
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Post by Steelix100 on Oct 6, 2015 8:53:46 GMT
comments on the comments on the above drilr: ok i didn't really think he needed it but you kind of have a point
throws yes they should kill rape KILL RAPE KILL RAPE THROW don't get grabbed by gann or you will DI
and might i ask how would fthrow send slightly behind??? if it's fthrow
i dont think ftilt really needs to be any faster man that thing is massive and p. fast already like damn besides ganon's name is pain so pain and pain BRING ON THE PAIN ok but semispike ftilt lol we brawl now ok fine take it TAKE IT
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Post by Thor on Oct 6, 2015 9:17:25 GMT
comments on the comments on the above drilr: ok i didn't really think he needed it but you kind of have a point throws yes they should kill rape KILL RAPE KILL RAPE THROW don't get grabbed by gann or you will DI and might i ask how would fthrow send slightly behind??? if it's fthrow i dont think ftilt really needs to be any faster man that thing is massive and p. fast already like damn besides ganon's name is pain so pain and pain BRING ON THE PAIN ok but semispike ftilt lol we brawl now ok fine take it TAKE IT I meant uthrow and typo'd <_< If uthrow sent slightly behind, it'd always setup for bair or uair (behind or directly above), in a manner similar to dthrow, but more effective at high percents on floaties [via lower scaling].
Fthrow and bthrow could both KO but I sincerely think Ganon comboing into his moves is more satisfying than just kill throws... HE WILL MAKE YOU FEEL THE PAIN, not just kinda throw you away. That's why I suggested fthrow as a kill throw, bthrow for edgeguards, and dthrow/uthrow for CG/combos. How about if Ganon angles ftilt down it meteor smashes [anti-CC tool], if Ganon doesn't angle it at all it's a slightly lower than default angle, and when angling it up, it does 3% extra? Would be a great way to reward precise spacing of ftilt, and really instill fear in the hearts of his foes [and more interesting than just, "oh, a lower angle? meh..."
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Post by Steelix100 on Oct 6, 2015 13:25:27 GMT
wow cool uthro, it sends at the same angle as dthrow huhhhhh wow now we have two dthrows A and B hmmm but combo throw is ok?? waitwaiwat if we had a BOTH throw that would be a you know combo at low %, murderkilldie at hi% like marth's uthrow (except that throw doens't actually kill ) and ok we could run with that??? meteor smashing ftilt would not work tat'd just be orrible silly lol the fact that it needs to be a more downwards angle in order to meteor and not spike makes it kind of dumb you don't meteor with a lick like tat man u dont like wow that kick looks like it would spike if anything BUT I DON'T THINK WE WANT SPIKE FTILT MAN something simpler like 28 deg (semispike angle ie doc's bair/brawl ftilt) for down 36 for normal and 45 for up could work mehtinks or mb lower more spread out angle liek idk 20/30/40 OR NOT??? ? 20/28/36?? 14/28/42?? ?? +3% is a bit dumm for just angling it its like wow you pressed an additional dir COOL FUCK YOU NOW YOU GET XTRA DMGG FOR NO REASON (my majorest gripe with ryu but this isn't a ryu or sm4sh thred kekek ok stfu) yeah i know angle up is usually stronker but +3 idk seems kinda dum??? +1 is enough anywins semispike or not extra damage OR RIOT ヽ༼ຈل͜ຈ༽ノ well sit not like it matters lest scrumpy-boy gets off his lazy af and starts mmmmmmming
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Post by Thor on Oct 6, 2015 21:20:01 GMT
Meteor smash ftilt would look hilarious because it would break CC on stage... Ganon pokes you with his foot and you stagger horribly. The point of it would be to look silly... Spike would be better for edgeguard but a lot worse on stage, this meets the middle.
Angling rewarding +3 percent on up would be because upward ftilt is often the most useless... it's mildly useful for covering high [just uair], but it can't hit short characters very well and it's not gonna edgeguard people who can sweetspot decently... it also makes his only grounded anti-air a lot more threatening [he lacks a real utilt and he can't dash away as quickly as Falcon]. Could meet the middle at +2 I guess but this move upward angled just isn't very useful.
Uthrow... hm I think it would still work better as a KO confirm against fastfallers [putting them higher when they DI behind] but I don't know for sure. It could just be a KO throw off the top [RIP floaties] but again, seems not that much like Ganondorf. Maybe if the kill fthrow angle was adjusted to be a DI mixup with dthrow?
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Post by Steelix100 on Oct 8, 2015 10:36:50 GMT
wait wait waiwaiwaiwaiwh why is the spike bad onstage up ftilt is well it doesn't have to be the most useful thing in the world you know ya, ganon lacks a proper anti-air (ie no utilt), but who sez it haz 2 stay that way, u no??? i don't have any ideas for utilt (hence the lack of descript), but we can always thing o' somethin' cant have a utilt like that mannnnnn pss i always thought angle up was pretty damn useful, extra damage or not (!) alsoe i like the idea o' the di mixup throws i lvoe me some tastu di mixups for uthrow to ko confirm fastfallers, eh, idk man we can probby just fthrow them lol esp if we di mixup boys and then we can use uthrow to kill floaties off the top ez because wow floaty gotta fall slow hmmm?
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Post by Thor on Oct 8, 2015 20:56:50 GMT
Spikes onstage vs meteors onstage are weird, but essentially, the angle a meteor smash sends at is somehow more effective at launching people and breaking CC than a spike is. I'm not sure why, but that's how it works in Melee and PM from what I've seen [it's why Marth PAL dair is a better onstage than tool than NTSC dair, it breaks CC better].
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