Poast
Posts: 42
Melee Main:
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Post by Poast on Mar 6, 2015 14:32:06 GMT
Guys, cmon.
Can you think of something else than just giving every single character's strongest attack a shield break? I mean yeah, giving warlock punch a shield break makes sense, but fully charged charge beam? Wtf do you want to be able to use your shield or not lol
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Post by articanus on Mar 6, 2015 16:46:36 GMT
I agree with the general idea of the post. Having moves that are easy to dodge in a neutral situation with shield breaking properties is acceptable, IE warlock punch falcon punch ganon utilt. I don't mind slow moves having more shield damage so long as the shield stun isn't ridiculous (remember risk vs reward as a concept].
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Poast
Posts: 42
Melee Main:
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Post by Poast on Mar 8, 2015 10:18:19 GMT
I agree with the general idea of the post. Having moves that are easy to dodge in a neutral situation with shield breaking properties is acceptable, IE warlock punch falcon punch ganon utilt. I don't mind slow moves having more shield damage so long as the shield stun isn't ridiculous (remember risk vs reward as a concept]. Yeah, shield breaks aren't bad on certain bulkier characters, but I just don't want it on super dumb shit like Link's bombs or Mario's Fair.
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