|
Post by xinc on Jan 25, 2015 21:43:14 GMT
More mobility is good. Keeping Luigi's wavedash would be kinda cool imo.
I would like to question the utility of his sword for his neutral B. It looks fairly weak and only offers a bit more range.
Also I believe making down throw pop in front of Ganon rather than back is more advantageous of him.
Side B not being helpless and identical to Falcon's in all but a bit more power seems a bit good (maybe a bit of lag while Falcon has less?)
Also, if you're not keeping warlock punch and replacing it with the sword, I request you change the forward smash animation to the warlock punch animation with "Smoke weed everything"
|
|
djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
Melee Main:
|
Post by djlo on Jan 30, 2015 4:33:52 GMT
make his side b usuable, maybe give it the hitboxes that his up b has o it is unblockable like in pm/brawl
|
|
|
Post by GuestDude on Feb 4, 2015 23:03:19 GMT
How about being able to jump cancel down-b?
|
|
djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
Melee Main:
|
Post by djlo on Feb 5, 2015 20:57:13 GMT
|
|
|
Post by penguin on Feb 6, 2015 19:58:08 GMT
I also like the idea of having his normal n-air but with sweetspot hitboxes on his feet. I second this, and/or atleast increase the nair range
|
|
|
Post by Steelix100 on Feb 7, 2015 18:48:27 GMT
Any chance of giving him his command grab side B from brawl/sm4sh/pm?
|
|
|
Post by . on Feb 8, 2015 11:54:46 GMT
make his nair his item down throw animation in the air, similar to bowser in sd remix. should have hitboxes on both his feet and like, a meteor hitbox on his hand. that'd make for a sexy nair
|
|
|
Post by slyfincleton on Feb 9, 2015 6:05:24 GMT
-Increase Maximum dash dance distance, along with overall speed -when ganon get a hit with his side b off the ledge(which would be a spike) he gets an extra jump
|
|
|
Post by penguin on Feb 10, 2015 14:52:22 GMT
Can we allow his side-B to grab the ledge? Along with falcon of course
|
|
|
Post by scrumpy on Feb 11, 2015 22:21:54 GMT
gonna try to make that happen
they both need it
|
|
|
Post by slyfincleton on Feb 15, 2015 23:42:50 GMT
I'm a really big fan of having ganon and falcon get ledge-cancelled falcon kicks a la PM
|
|
|
Post by buildoro on Feb 21, 2015 18:42:59 GMT
I thought create a new animation is difficult/impossible in melee... (so RIP Warlock Sword)
But i have an idea, what if his down/side b were replaced with him that throws a beam sword?
I don't know if it's easier, but, in this way, he could use both sword and kicks/fists
(maybe also a new texture for the sword?)
|
|
Poast
Posts: 42
Melee Main:
|
Post by Poast on Mar 6, 2015 14:20:14 GMT
I'm torn on Ganon's n-air. On one hand, having it be jab is pretty awesome and is actually pretty good (I've tested it a little); on the other hand, I also like the idea of having his normal n-air but with sweetspot hitboxes on his feet. The jab is probably the better idea out of those two though. Noooooooooo :( I think you should keep the normal nair, but make it more like Marth's nair. Both kicks come out super fast; has very low endlag. Maybe we shouldn't do this, and just give his uair more power, but I really like the idea of how good we can make his nair as an approach move.
|
|
|
Post by Thor on Mar 11, 2015 4:29:10 GMT
I just want to see nair link properly.
I'd also love to see some sort of adjustment to Warlock Punch such that you can fullhop offstage while using Warlock Punch right away, then still be able to recover after the Warlock Punch .
|
|
|
Post by Steelix100 on Mar 20, 2015 17:11:10 GMT
hey hey can ganon have a 3f nair?? the same nair except first active frame is 3??? pweeese? i like the sweetspot idea too but speed is maybe?//
also goddamnit can we have command grab side b already
|
|