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Post by FedoraTheExplorer on Jan 13, 2015 0:50:28 GMT
I bet everyone and their mom wants to see this gone.
But I say NAY. This is a pretty important aspect of what makes the character unique, and hell I even think that he should hurt himself more than he does now just for the sake of comedy. You should be able to whoop your friend's ass with Pichu, and still feel right for laughing at his face for getting beat by Pichu. Its like half the fun of the character.
In exchange he should probably hit like a truck, have better combo abilities, and/or have boosts to his mobility. I think Pichu should end up being a character that kills as fast as he dies. A character that can be described as Pikachu and Captain Falcon's mentally disabled child.
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Post by QuickLava on Jan 13, 2015 23:41:07 GMT
I say we just give Pichu 64 style L-Cancelling. 0 frames of landing lag on all L-Cancelled aerials.
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Post by Fishaman P on Jan 15, 2015 5:36:26 GMT
~5% self damage on miss, ~2% self heal on hit with electricity
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Post by Wombat on Jan 16, 2015 7:59:59 GMT
Nair does 25%.
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Post by bokunosmashbros on Jan 17, 2015 20:05:16 GMT
I agree with keeping the self damage (maybe all attacks should have the electric property and cause damage to Pichu?). N64-style L-cancelling sounds awesome too and I would say make Pichu faster than CF in order to balance it out.
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Dronik
#8stocked
Posts: 15
Melee Main:
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Post by Dronik on Jan 18, 2015 5:14:00 GMT
3rd that, self damage is what makes it unique, and the L cancel thing would make him/her at least somewhat viable Stronger hitting attacks with electricity type moves healing a bit would help too
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Post by FedoraTheExplorer on Jan 18, 2015 16:27:27 GMT
There's not a lot of situations that I see healing being fitting.
Pummel would be the biggest bet there. Maybe his little napping crouch could have a really slow heal rate too.
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Post by bokunosmashbros on Jan 18, 2015 19:32:43 GMT
Should Pichu's dair be a spike?
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Post by FedoraTheExplorer on Jan 19, 2015 6:53:54 GMT
Should Pichu's dair be a spike? Probably just a strong meteor
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Post by lemurbat on Jan 21, 2015 14:18:26 GMT
Pichu should be sort of like the Sm4sh pikachu (except he hurts himself). He should be extremely quick, with long comboes that deal very little damage. Maybe he could have 3 shorter up-b's instead of the two he currently has, keeping the same total distance (or increasing it a bit), but have it deal damage on every strike as you pass through them. It should also have lowered end-lag to make it less punishable, but not too low to make it Nonpunishable if you read where he's going. Keep in mind that because pichu's attacks damage him, and because I'm suggesting he needs to use a lot of attacks to do a moderate amount of damage to enemies, his speed is his only survival tool, as he can easily be killed if he gets caught. See this video to understand what I mean by long combos but punishable. I'd like to see this taken to the extreme with pichu. www.youtube.com/watch?v=IvU5RQ-nJog&feature=youtu.be&t=5m3s
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Post by QuickLava on Jan 22, 2015 7:09:49 GMT
Pichu should be sort of like the Sm4sh pikachu (except he hurts himself). He should be extremely quick, with long comboes that deal very little damage. Maybe he could have 3 shorter up-b's instead of the two he currently has, keeping the same total distance (or increasing it a bit), but have it deal damage on every strike as you pass through them. It should also have lowered end-lag to make it less punishable, but not too low to make it Nonpunishable if you read where he's going. Keep in mind that because pichu's attacks damage him, and because I'm suggesting he needs to use a lot of attacks to do a moderate amount of damage to enemies, his speed is his only survival tool, as he can easily be killed if he gets caught. See this video to understand what I mean by long combos but punishable. I'd like to see this taken to the extreme with pichu. www.youtube.com/watch?v=IvU5RQ-nJog&feature=youtu.be&t=5m3sYour Up-B idea sounds interesting, but I don't know that it'd be possible. I've looked into Melee moveset modding myself before and, if memory serves, doing something like that would most likely involve adding a sort of "flag" to the end of the second zip telling it to loop back to the start of the second zip's animation once. But I remember when I tried to do it that way, instead of giving me 3 controllable zips, it would force the 3rd zip to go the same direction as the second did. I don't know if that was just me being dumb and doing it wrong or if it's an actual limitation of moveset modification in Melee. Can you check that real quick for me Scrumpy?
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Post by Steelix100 on Jan 26, 2015 2:01:47 GMT
Ya just make all of his moves hurt him (except for like jab) But in exchange they all have 30% more power Pichu is actually holding a life orb
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djlo
Better Know a Minus
http://meleeminus.proboards.com/user/2
Posts: 43
Melee Main:
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Post by djlo on Jan 30, 2015 4:38:52 GMT
self damage needs to stay. also, pichu is known for his agility.maybe make him run and movein the air faster. also the z cancelling aerials sounds good. electric attacks need bigger hitboxes or more damage
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Post by bokunosmashbros on Feb 6, 2015 0:57:33 GMT
Something else I just thought of was the ending lag whenever Pichu lands directly on the ground from using his Up-B. That should go away. I'll post some suggestions for other moves.
Side-B: occasionally misfires like Luigi's Dair: Strong meteor or spike maybe Fair: Increased damage Nair: Bigger hitbox Bair: More knockback Smash attacks just a lot faster in general/harder to punish
Also Pichu might benefit from having a better SHFFL and having an increased wavedash (less friction). Maybe not as extreme as Luigi, but at least make it a little harder to combo it.
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Post by Steelix100 on Feb 7, 2015 18:45:40 GMT
hey make pichu's fsmash not suck make it like one hit so you don't just be all like "lel i sdi out of your fail smash" i think one thing that should be done is to make pichu less laggy all around he's already pretty quick BUT NOT FAST ENOUGH MAN
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